Health

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The Health skill is leveled up by training combat skills.

Health Points[edit | edit source]

Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.

Experience[edit | edit source]

A player will gain Health XP from engaging in combat.

Attacking[edit | edit source]

By default, the player will gain 1 Health XP per 1 damage that they do to an enemy. However, this can be configured by the player in the Stats menu by clicking on the `Allocate Combat XP` button at the top next to the word `Combat`. There are three points to allocate into either: attack, defense or health. If 2 points are allocated to Health, then the player will gain 2 Health XP per 1 damage they do. For 3 points allocated, the player gains 3 Health XP per 1 damage.

Taking Damage[edit | edit source]

Health XP is gained for each point of damage that the player takes from an enemy. This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.

Gear Requirements[edit | edit source]

Some gear requires a certain level Health before it can be equipped.

Jewelry[edit | edit source]

Equipment that goes in the Ring, Necklace or Earring slots all require a certain level of Health; if anything is required.

Refer to the Crafting Table on the Jewelry Making page to find the Health requirements for Jewelry equipments.