Health
The Health skill is leveled up by training combat skills.
Health Points
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.
Experience
A player will gain Health XP from engaging in combat.
Attacking
By default, the player will gain 1 Health XP per 1 damage that they do to an enemy. However, this can be configured by the player in the Stats menu by clicking on the `Allocate Combat XP` button at the top next to the word `Combat`. There are three points to allocate into either: attack, defense or health. If 2 points are allocated to Health, then the player will gain 2 Health XP per 1 damage they do. For 3 points allocated, the player gains 3 Health XP per 1 damage.
Taking Damage
Health XP is gained for each point of damage that the player takes from an enemy. This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.
Gear Requirements
Some gear requires a certain level Health before it can be equipped.
Jewelry
Equipment that goes in the Ring, Necklace or Earring slots all require a certain level of Health; if anything is required.
Rings
Type | Level Req. |
---|---|
Scrap Kakute | 1 |
Coral Kakute | 15 |
Necklaces
Type | Level Req. |
---|---|
Copper Necklace | 29 |
Earrings
Type | Level Req. |
---|---|
Amethyst Earrings | 17 |