Health: Difference between revisions

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m Added Health Points heading
Mole (talk | contribs)
Added jewelry level requirement info
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Health XP is gained for each point of damage that the player takes from an enemy.
Health XP is gained for each point of damage that the player takes from an enemy.
This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.
This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.
== Gear Requirements ==
Some gear requires a certain level Health before it can be equipped.
=== Jewelry ===
Equipment that goes in the Ring, Necklace or Earring slots all require a certain level of Health; if anything is required.
==== Rings ====
{| class="wikitable sortable"
|+
|-
! Type !! Level Req.
|-
| Scrap Kakute || 1
|-
| Coral Kakute || 15
|}
==== Necklaces ====
{| class="wikitable sortable"
|+
|-
! Type !! Level Req.
|-
| Copper Necklace|| 29
|}
==== Earrings ====
{| class="wikitable sortable"
|+
|-
! Type !! Level Req.
|-
| Amethyst Earrings || 17
|}

Revision as of 14:50, 29 December 2024

The Health skill is leveled up by training combat skills.

Health Points

Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.

Experience

A player will gain Health XP from engaging in combat.

Attacking

By default, the player will gain 1 Health XP per 1 damage that they do to an enemy. However, this can be configured by the player in the Stats menu by clicking on the `Allocate Combat XP` button at the top next to the word `Combat`. There are three points to allocate into either: attack, defense or health. If 2 points are allocated to Health, then the player will gain 2 Health XP per 1 damage they do. For 3 points allocated, the player gains 3 Health XP per 1 damage.

Taking Damage

Health XP is gained for each point of damage that the player takes from an enemy. This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.

Gear Requirements

Some gear requires a certain level Health before it can be equipped.

Jewelry

Equipment that goes in the Ring, Necklace or Earring slots all require a certain level of Health; if anything is required.

Rings

Type Level Req.
Scrap Kakute 1
Coral Kakute 15

Necklaces

Type Level Req.
Copper Necklace 29

Earrings

Type Level Req.
Amethyst Earrings 17