Health: Difference between revisions

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The Health Skill is related to player HP, and is leveled up by engaging in combat.
 
Mole (talk | contribs)
m Added Health Points heading
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The Health skill is leveled up by training combat skills.  
The Health skill is leveled up by training combat skills.  
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.
== Health Points ==
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill.  
For example: A player with level 12 Health will also have 12 Max HP.
== Experience ==
== Experience ==
A player will gain Health XP from engaging in combat.  
A player will gain Health XP from engaging in combat.  

Revision as of 14:05, 29 December 2024

The Health skill is leveled up by training combat skills.

Health Points

Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.

Experience

A player will gain Health XP from engaging in combat.

Attacking

By default, the player will gain 1 Health XP per 1 damage that they do to an enemy. However, this can be configured by the player in the Stats menu by clicking on the `Allocate Combat XP` button at the top next to the word `Combat`. There are three points to allocate into either: attack, defense or health. If 2 points are allocated to Health, then the player will gain 2 Health XP per 1 damage they do. For 3 points allocated, the player gains 3 Health XP per 1 damage.

Taking Damage

Health XP is gained for each point of damage that the player takes from an enemy. This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.