Health: Difference between revisions
The Health Skill is related to player HP, and is leveled up by engaging in combat. |
m Added Health Points heading |
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The Health skill is leveled up by training combat skills. | The Health skill is leveled up by training combat skills. | ||
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP. | == Health Points == | ||
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. | |||
For example: A player with level 12 Health will also have 12 Max HP. | |||
== Experience == | == Experience == | ||
A player will gain Health XP from engaging in combat. | A player will gain Health XP from engaging in combat. |
Revision as of 14:05, 29 December 2024
The Health skill is leveled up by training combat skills.
Health Points
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.
Experience
A player will gain Health XP from engaging in combat.
Attacking
By default, the player will gain 1 Health XP per 1 damage that they do to an enemy. However, this can be configured by the player in the Stats menu by clicking on the `Allocate Combat XP` button at the top next to the word `Combat`. There are three points to allocate into either: attack, defense or health. If 2 points are allocated to Health, then the player will gain 2 Health XP per 1 damage they do. For 3 points allocated, the player gains 3 Health XP per 1 damage.
Taking Damage
Health XP is gained for each point of damage that the player takes from an enemy. This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.