Health: Difference between revisions

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The Health Skill is related to player HP, and is leveled up by engaging in combat.
 
Mole (talk | contribs)
 
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The Health skill is leveled up by training combat skills.  
The Health skill is leveled up by training combat skills.  
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.
== Health Points ==
Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill.  
For example: A player with level 12 Health will also have 12 Max HP.
== Experience ==
== Experience ==
A player will gain Health XP from engaging in combat.  
A player will gain Health XP from engaging in combat.  
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Health XP is gained for each point of damage that the player takes from an enemy.
Health XP is gained for each point of damage that the player takes from an enemy.
This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.
This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.
== Gear Requirements ==
Some gear requires a certain level Health before it can be equipped.
=== Jewelry ===
Equipment that goes in the Ring, Necklace or Earring slots all require a certain level of Health; if anything is required.
Refer to the '''Crafting Table''' on the [[Jewelrymaking|Jewelry Making]] page to find the Health requirements for Jewelry equipments.

Latest revision as of 15:09, 29 December 2024

The Health skill is leveled up by training combat skills.

Health Points[edit | edit source]

Once a player's Health level becomes higher than 10, their maximum HP (Health Points) will match the level of their Health skill. For example: A player with level 12 Health will also have 12 Max HP.

Experience[edit | edit source]

A player will gain Health XP from engaging in combat.

Attacking[edit | edit source]

By default, the player will gain 1 Health XP per 1 damage that they do to an enemy. However, this can be configured by the player in the Stats menu by clicking on the `Allocate Combat XP` button at the top next to the word `Combat`. There are three points to allocate into either: attack, defense or health. If 2 points are allocated to Health, then the player will gain 2 Health XP per 1 damage they do. For 3 points allocated, the player gains 3 Health XP per 1 damage.

Taking Damage[edit | edit source]

Health XP is gained for each point of damage that the player takes from an enemy. This can be toggled on/off in the `Allocate Combat XP` menu by clicking on the crossed-swords button in the Health row.

Gear Requirements[edit | edit source]

Some gear requires a certain level Health before it can be equipped.

Jewelry[edit | edit source]

Equipment that goes in the Ring, Necklace or Earring slots all require a certain level of Health; if anything is required.

Refer to the Crafting Table on the Jewelry Making page to find the Health requirements for Jewelry equipments.