Bugfixes
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- Fixed world map icon size slider not working
- Fixed trough recipes all being for birch feeding troughs.
- Fixed a Water Cell recipe giving cryo cells instead
- Fixed grilled boar/venison not burnable when cooked
- Fixed a trade bug where both ready states are not reset if one player removed an item
- Fixed enemy aggro not respecting aggro radius when they spawned
- Fixed FPS unlocking again after logging into game
- Fixed bulldog not being reobtainable
- Fixed multibench visual layers sorting below it
- Fixed bank drag image getting visually stuck on the tab after the first time you did it
- Fixed a rounding error on beehive drone drain
- Fixed Cowboys not being ranged
- Fixed double hit SPUR ability not doing any damage
- Your target is now unset if an enemy "returns"
- Fixed "Enter" sending unfinished chat message
- Fixed collision behind a container where zombies could spawn but you couldn't walk to
- Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel
- Fixed sparse overworld music not audible outside towns
- Reduced enter/exit swimming sound volume
- Changed rod fishing sound
Server Hotfixes
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- Pen product claiming has been re-enabled
- Changed Pens to send products to your bank instead of withdrawing to your inv
- Fixed dying on a spawn point not resetting you properly
- Increased max feather stack to 50k (was 5k)
- Pressurized cells from Kruger are now sold at 15 caps each (was 5)
- Limited crafting amount of a single action to 30
- Added rare pets to the rest of the trees
- Frozen entities now take more damage from blunt weapons
- Login is now prevented during server shutdown
- Reduced overkill exp to 1.2x of entity max health (was 2x)
- Fixed alchemize spell not taking its item cost
- Moved Odyssey bee spawns a bit closer together
- Fixed trading a non-noted item taking from a stack of noted items of the same kind
- Fixed various trade bugs
- Moved a Wolf and Glacial Organoid spawn to a pve area
- Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased
- Fixed a bug where you couldn't rent pens if you didn't have a beehive
Client Hotfixes
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- Changed Pine tree sprite back to normal
- Added crop plot map icons
- Robert Skinner now shows his full name to reduce confusion
- Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off)
- Fixed torch not modifying your light radius.
- Fixed light radius from equipment not changed if you had a cosmetic over it
- The task HUD is no longer stretched along the left side of the screen
- Fixed side panel toggles not lighting up
- Tooltips are now pixel perfect
- Added quick options for Harold and Fletcher shops
- Removed hurdle rope collision north of Salado
- Fixed item value and color for attack speed mods
Client Hotfixes
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- Fixed a regression where your inventory would toggle instead of open, such as when opening the bank
- Rearranged equipment side panel slots
- Renamed accessory slots to be more generic in preparation of upcoming changes