Technomancy

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"Technomancy is your technologically-assisted ability to use natural energies. N-Tech was able to harness the elements and so can you! This is a measure of your accuracy and damage using technological or elemental attacks." - In-game tooltip


Technomancy is a combat style that allows you to use technology-based weapons and spells. The majority of these require some form of cell to use. Cells can be obtained by purchasing from certain shops (most notably Harold in Odyssey Outpost), crafting them through the Tinkering skill, or through drops from various enemies.


Technomancy can initially be leveled up by using a Cattle Prod or the Boulder spell. The Cattle Prod can be obtained as a starter weapon, as a quest reward from Dolores by the farm in New Williamsburg, or as a drop from farmers.

Technomancy Weapons

Weapon Name Level Req. Stats Obtained by Notes
Caddle Prod 0 Damage: 1-2

Speed: 6 Technomancy Stat: 2 Energy Attack: 2

Dolores' Quest in New Williamsburg, as a drop from farmers, or as a starter weapon. Starter weapon. Doesn't use ammo.

Element: Static

Copper Laser Pistol 5 Damage: 1-3

Speed: 6 Range: 5 Technomancy Stat: 4 Energy Attack: 2

Crafted at the Tinkering bench.

Spawns within the Old Williamsburg bunker.

Uses Energy cells as ammo.
Copper Laser Rifle 10 Damage: 1-5

Speed: 8 Range: 7 Technomancy Stat: 5 Energy Attack: 3

Crafted at the Tinkering bench. Uses Energy Cells as ammo.
Bronze Laser Pistol 15 Damage: 2-4

Speed: 6 Range: 5 Technomancy Stat: 8 Energy Attack: 4

Crafted at the Tinkering bench. Uses Energy Cells as ammo.
Bronze Laser Rifle 20 Damage: 2-6

Speed: 8 Range: 7 Technomancy Stat: 10 Energy Attack: 6

Crafted at the Tinkering bench. Uses Energy Cells as ammo.
Zinc Laser Pistol 25 Damage: 3-6

Speed: 6 Range: 5 Technomancy Stat: 12 Energy Attack: 6

Crafted at the Tinkering bench.

Employee Rewards Shop (2000 Employee points).

Uses Energy Cells as ammo.
Zinc Laser Rifle 30 Damage: 3-8

Speed: 8 Range: 7 Technomancy Stat: 15 Energy Attack: 9

Crafted at the Tinkering bench.

Employee Rewards Shop (2500 Employee points).

Uses Energy Cells as ammo.
Sandblaster 30 Damage: 1-2

Speed: 6 Technomancy Stat: 5 Energy Attack: 5 Earth Attack: 5

Dropped by Earth Elementals and Spore Zombies. Reduces the cost of spells by one Stone Cell.

Doesn't use ammo.

Electrum Laser Pistol 35 Damage: 3-7

Speed: 5 Range: 5 Technomancy Stat: 16 Energy Attack: 8

Crafted at the Tinkering bench.

Employee Rewards Shop (4000 Employee points).

Uses Energy Cells as ammo.
Electrum Laser Rifle 40 Damage: 3-9

Speed: 7 Range: 7 Technomancy Stat: 20 Energy Attack: 12

Crafted at the Tinkering bench.

Employee Rewards Shop (5000 Employee points).

Uses Energy Cells as ammo.
Gold Laser Pistol 45 Damage: 4-8

Speed: 5 Range: 5 Technomancy Stat: 20 Energy Attack: 10

Crafted at the Tinkering bench.

Rarely dropped by B01A

Uses Energy Cells as ammo.
Gold Laser Rifle 50 Damage: 4-10

Speed: 7 Range: 7 Technomancy Stat: 25 Energy Attack: 15

Crafted at the Tinkering bench. Uses Energy Cells as ammo.
Energy Cells
Name Level Req. Energy Attack
Energy Cells 1 0
Overcharged Energy Cells 20 6
Max-charge Energy Cells 60 20

Spells

Spell Name Type Level Req. Cost Effect
Boulder Attack 1 Stone Cell x 2 A spell that can be auto-casted to inflict Earth Damage.
Blind Debuff 3 Pressurized Cell x 2

Stone Cell x 2

-10% Melle Stat

-5% Ranged Stat -5% Technomancy Stat For 100 ticks

Fireball Attack 5 Fuel Cell x 3 A spell that can be auto-casted to inflict Heat Damage.
Teleport to Frontier City Teleport 5 Water Cell x 5

Translation Cell

Teleportation
Teleport to Cherytol Teleport 10 Stone Cell x 5

Translation Cell

Teleportation
Twister Attack 10 Pressurized Cell x 4 A spell that can be auto-casted to inflict damage.

(Element currently unknown)

Teleport to Caldwell Teleport 15 Pressurized Cell x 5

Translation Cell

Teleportation
Bind Debuff 20 Stone Cell x 5 Disable movement for a short period of time.
Ice Shard Attack 20 Cryo Cell x 5 A spell that can be auto-casted to inflict Cold Damage.
Teleport to Salado Teleport 20 Fuel Cell x 5

Translation Cell

Teleportation
Enfeeble Debuff 22 Fuel Cell x 2

Gas Cell x 2 Pressurized Cell x 2

-10% Melee Attack

-5% Ranged Attack -5% Energy Attack For 50 ticks

Teleport to Rustwater Teleport 25 Stone Cell x 5

Water Cell x 5 Translation Cell

Teleportation
Debilitate Debuff 28 Cryo Cell x 4

Stone Cell x 2

-10% Defense Stat

For 100 ticks

Teleport to Bayou Teleport 30 Gas Cell x 5

Water Cell x 5 Translation Cell

Teleportation
Expose Debuff 33 Fuel Cell x 2

Water Cell x 2 Cryo Cell x 2 Pressurized Cell x 2

-5% - 2 Elemental Defense

For 50 ticks

Teleport to Odyssey Outpost Teleport 35 Cryo Cell x 5

Pressurized Cell x 5 Translation Cell

Teleportation
Teleport to Northwell Teleport 40 Cryo Cell x 5

Water Cell x 5 Translation Cell

Teleportation
Teleport to Juniper Teleport 44 (Requires at least 10 Quest Points to use)

Water Cell x 5 Stone Cell x 5 Translation Cell

Teleportation
Vulnerability Debuff 44 Water Cell x 3

Stone Cell x 3 Pressurized Cell x 2

-10% Melee Defense

-5% Ranged Defense -5% Energy Defense For 50 ticks

Alchemy Utility 45 Fuel Cell x 5

Salt

Alchemize an item to receive 40% of its base value.

Technomancy Armor

Armor Name Slot Defense Level Req. Stats Obtained by
Cotton Bracelet Gloves 1 Energy Defense: 1 Crafted at a Loom
Cotton Shoes Shoes 1 Technomancy Stat: 1

Defense Stat: 1 Energy Defense: 1

Crafted at a Loom
Cotton Hat Hat 1 Technomancy Stat: 1

Defense Stat: 1 Energy Defense: 1

Crafted at a Loom
Cotton Tunic Top 1 Technomancy Stat: 2

Defense Stat: 1 Energy Defense: 2

Crafted at a Loom
Linen Bracelet Gloves 10 Technomancy Stat: 1

Energy Defense: 2

Crafted at a Loom
Linen Shoes Shoes 10 Technomancy Stat: 2

Defense Stat: 2 Energy Defense: 2

Crafted at a Loom
Linen Hat Hat 10 Technomancy Stat: 2

Defense Stat: 2 Energy Defense: 2

Crafted at a Loom
Linen Tunic Top 10 Technomancy Stat: 4

Defense Stat: 2 Energy Defense: 4

Crafted at a Loom
Hemp Bracelet Gloves 20 Technomancy Stat: 2

Energy Defense: 3

Crafted at a Loom
Hemp Shoes Shoes 20 Technomancy Stat: 3

Defense Stat: 3 Energy Defense: 3

Crafted at a Loom
Hemp Hat Hat 20 Technomancy Stat: 3

Defense Stat: 3 Energy Defense: 3

Crafted at a Loom
Hemp Tunic Top 20 Technomancy Stat: 6

Defense Stat: 3 Energy Defense: 6

Crafted at a Loom
Ramie Bracelet Gloves 30 Technomancy Stat: 3

Energy Defense: 4

Crafted at a Loom
Ramie Shoes Shoes 30 Technomancy Stat: 4

Defense Stat: 4 Energy Defense: 4

Crafted at a Loom
Ramie Hat Hat 30 Technomancy Stat: 4

Defense Stat: 4 Energy Defense: 4

Crafted at a Loom
Ramie Tunic Top 30 Technomancy Stat: 8

Defense Stat: 4 Energy Defense: 8

Crafted at a Loom
Agave Bracelet Gloves 40 Technomancy Stat: 4

Energy Defense: 5

Crafted at a Loom
Agave Shoes Shoes 40 Technomancy Stat: 5

Defense Stat: 5 Energy Defense: 5

Crafted at a Loom
Agave Hat Hat 40 Technomancy Stat: 5

Defense Stat: 5 Energy Defense: 5

Crafted at a Loom
Agave Tunic Top 40 Technomancy Stat: 10

Defense Stat: 5 Energy Defense: 10

Crafted at a Loom
Sandworm Hat Hat 48 Technomancy Stat: 6

Energy Attack: 3 Earth Attack: 3 Energy Defense: 7 Melee Defense: -5 Wet Defense: -5 Earth Defense: 7

Crafted at a Loom
Silk Bracelet Gloves 50 Technomancy Stat: 5

Energy Defense: 6

Crafted at a Loom
Silk Shoes Shoes 50 Technomancy Stat: 6

Defense Stat: 6 Energy Defense: 6

Crafted at a Loom
Silk Hat Hat 50 Technomancy Stat: 6

Defense Stat: 6 Energy Defense: 6

Crafted at a Loom
Silk Tunic Top 50 Technomancy Stat: 12

Defense Stat: 6 Energy Defense: 12

Crafted at a Loom
Fiberglass Bracelet Gloves 60 Technomancy Stat: 6

Energy Defense: 7

Crafted at a Loom
Fiberglass Shoes Shoes 60 Technomancy Stat: 7

Defense Stat: 7 Energy Defense: 7

Crafted at a Loom
Fiberglass Hat Hat 60 Technomancy Stat: 7

Defense Stat: 7 Energy Defense: 7

Crafted at a Loom
Fiberglass Tunic Top 60 Technomancy Stat: 14

Defense Stat: 7 Energy Defense: 14

Crafted at a Loom
Chainface Mask Hat 65 Technomancy Stat: 8

Defense Stat: 8 Ranged Stat: -8 Melee Defense: 8

Rare drop from Chainface