Game Updates/0.3.3

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Revision as of 12:37, 11 January 2025 by Flash (talk | contribs) (Added notes from Discord)
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Update

Bugfixes

  • Fixed world map icon size slider not working
  • Fixed trough recipes all being for birch feeding troughs.
  • Fixed a Water Cell recipe giving cryo cells instead
  • Fixed grilled boar/venison not burnable when cooked
  • Fixed a trade bug where both ready states are not reset if one player removed an item
  • Fixed enemy aggro not respecting aggro radius when they spawned
  • Fixed FPS unlocking again after logging into game
  • Fixed bulldog not being reobtainable
  • Fixed multibench visual layers sorting below it
  • Fixed bank drag image getting visually stuck on the tab after the first time you did it
  • Fixed a rounding error on beehive drone drain
  • Fixed Cowboys not being ranged
  • Fixed double hit SPUR ability not doing any damage
  • Your target is now unset if an enemy "returns"
  • Fixed "Enter" sending unfinished chat message
  • Fixed collision behind a container where zombies could spawn but you couldn't walk to
  • Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel

Sounds

  • Fixed sparse overworld music not audible outside towns
  • Reduced enter/exit swimming sound volume
  • Changed rod fishing sound

Server Hotfixes

  • Pen product claiming has been re-enabled
  • Changed Pens to send products to your bank instead of withdrawing to your inv
  • Fixed dying on a spawn point not resetting you properly
  • Increased max feather stack to 50k (was 5k)
  • Pressurized cells from Kruger are now sold at 15 caps each (was 5)
  • Limited crafting amount of a single action to 30
  • Added rare pets to the rest of the trees
  • Frozen entities now take more damage from blunt weapons
  • Login is now prevented during server shutdown
  • Reduced overkill exp to 1.2x of entity max health (was 2x)
  • Fixed alchemize spell not taking its item cost
  • Moved Odyssey bee spawns a bit closer together
  • Fixed trading a non-noted item taking from a stack of noted items of the same kind
  • Fixed various trade bugs
  • Moved a Wolf and Glacial Organoid spawn to a pve area
  • Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased
  • Fixed a bug where you couldn't rent pens if you didn't have a beehive

Client Hotfixes

  • Changed Pine tree sprite back to normal
  • Added crop plot map icons
  • Robert Skinner now shows his full name to reduce confusion
  • Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off)
  • Fixed torch not modifying your light radius.
  • Fixed light radius from equipment not changed if you had a cosmetic over it
  • The task HUD is no longer stretched along the left side of the screen
  • Fixed side panel toggles not lighting up
  • Tooltips are now pixel perfect
  • Added quick options for Harold and Fletcher shops
  • Removed hurdle rope collision north of Salado
  • Fixed item value and color for attack speed mods

Client Hotfixes

  • Fixed a regression where your inventory would toggle instead of open, such as when opening the bank
  • Rearranged equipment side panel slots
  • Renamed accessory slots to be more generic in preparation of upcoming changes