Mining: Difference between revisions

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!Node
!Node
!Req Lv
!Req Lv
!EXP
!EXP (BM EXP)
!Obtained Items
!Obtained Items
!Best location
!Best location
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|Tin
|Tin
|1
|1
|8
|8 (10)
|{{ItemLink|Tin Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}
|{{ItemLink|Tin Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}
|East of [[New Williamsburg]]
|East of [[New Williamsburg]]
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|Salt Vein
|Salt Vein
|4
|4
|10
|10 (12)
|{{ItemLink|Salt}}, {{ItemLink|Raw Amethyst}}
|{{ItemLink|Salt}}, {{ItemLink|Raw Amethyst}}
|Cave South of [[Salado]]
|Cave South of [[Salado]]
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|Copper
|Copper
|5
|5
|12
|12 (14)
|{{ItemLink|Copper Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}
|{{ItemLink|Copper Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}, Raw Sapphire
|East of [[New Williamsburg]]
|East of [[New Williamsburg]]
|-
|-
|Zinc
|Zinc
|20
|20
|16
|20
|{{ItemLink|Zinc Ore}}, {{ItemLink|Raw Topaz}}, {{ItemLink|Raw Sapphire}}
|{{ItemLink|Zinc Ore}}, {{ItemLink|Raw Topaz}}, {{ItemLink|Raw Sapphire}}
|North of [[Cherytol]]
|North of [[Cherytol]]
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|Ditmarsh Mine
|Ditmarsh Mine
|}
|}
<sup>1 Ore node despawns after depletion. Gold nodes deplete after collecting 10 items, Cobalt nodes deplete after 5. Chromite nodes deplete after 3.</sup>  
<sup>1 Ore node despawns after depletion. Gold nodes deplete after collecting 10 items, Cobalt nodes deplete after 5. Chromite nodes deplete after 3.</sup>


Raw gems can be received randomly while mining any ore, seemingly dependent on mining level.
{| class="wikitable"
!Gem
!Req Lv
!EXP (BM EXP)
|-
|{{ItemLink|Raw Amethyst}}
| rowspan="7" |Currently
Unknown
|10 (12)
|-
|{{ItemLink|Raw Topaz}}
|15 (18)
|-
|{{ItemLink|Raw Sapphire}}
|20 (24)
|-
|{{ItemLink|Raw Ruby}}
| rowspan="4" |Currently
Unknown
|-
|{{ItemLink|Raw Emerald}}
|-
|{{ItemLink|Raw Diamond}}
|-
|{{ItemLink|Raw Onyx}}
|}
== '''<big>Buried Mines</big>''' ==
== '''<big>Buried Mines</big>''' ==
Buried mines are temporarily accessible, randomly generated mines. The locations are indicated by fillable minecarts. Mining ore around the area will eventually spawn a buried mine and will look like a cracked wall next to a sign. Ores mined in these will give roughly 20% extra XP. Ore nodes will permanently deplete over time, with each stage of depletion lowering the success rate, encouraging movement to different nodes to maintain the highest mining rates.
Buried mines are temporarily accessible, randomly generated mines. The locations are indicated by fillable minecarts. Mining ore around the area will eventually spawn a buried mine and will look like a cracked wall next to a sign. Ores mined in these will give roughly 20% extra XP. Ore nodes will permanently deplete over time, with each stage of depletion lowering the success rate, encouraging movement to different nodes to maintain the highest mining rates.