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Created page with "== Combat == *Melee** - Fight stuff *Ranged** - Fight stuff *Technomancy** - Cattle prod until tech guns with energy cell ammo (buyable in Ody) *Health** - Fight stuff *Defense** - Fight stuff *Karma** - Sacrifice items of value (base item value = xp) to the chest near JC in east Frontier == Gathering == === Mining === 1-5 Tin - East of NW 6-10 Copper - East of NW 11-20 Bronze - East of NW 21-30 Zinc - North of Chery 31-40 Iron - West of Rust === Fishing..."
 
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=== Fishing ===
=== Fishing ===
1-10 Bait fishing south of NW bank
1-10 Bait fishing south of NW bank
11-15 Trap fishing NW of NW
11-15 Trap fishing NW of NW
15-30 Bait fishing carp & bream south of Chery
15-30 Bait fishing carp & bream south of Chery
30+ 🦀 in east cald forever
30+ 🦀 in east cald forever
**Hunting**
 
=== Hunting ===
1-5 or 1-10 Bunny
1-5 or 1-10 Bunny
5+ Turkeys between Bayou and Ody (bis location for feathers so optional method train as long as u need)
5+ Turkeys between Bayou and Ody (bis location for feathers so optional method train as long as u need)
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20-30 Deer South of Ody
20-30 Deer South of Ody
30-40 Boar somewhere
30-40 Boar somewhere
**Harvesting**
 
=== Harvesting ===
1 - Aloe, Cotton, Poppy are all lvl 1 and useful for diff things. Any of these till 10.
1 - Aloe, Cotton, Poppy are all lvl 1 and useful for diff things. Any of these till 10.
10-20 Linen East of Cald
10-20 Linen East of Cald
21-30 Hemp in Ody
21-30 Hemp in Ody
31-40  
31-40  
**Survival**
 
=== Survival ===
1-10 Pine trees
1-10 Pine trees
1+ Panning - you CAN pan and sell it to jewel crafters but then you'll be missing wood, up to you
1+ Panning - you CAN pan and sell it to jewel crafters but then you'll be missing wood, up to you
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21-30 Hickory somewhere
21-30 Hickory somewhere
30+ Willow forever
30+ Willow forever
**Agriculture**
 
=== Agriculture ===
1+ Berry seeds from ground spawn in SW of starter island
1+ Berry seeds from ground spawn in SW of starter island
You don't need the "reqs" of agri plants, but it improves harvesting chance.  Killing/pp farmers or nomads gives seeds
You don't need the "reqs" of agri plants, but it improves harvesting chance.  Killing/pp farmers or nomads gives seeds
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5 spots (1 hidden) in Salado
5 spots (1 hidden) in Salado
3 spots in Ody
3 spots in Ody
## **Crafting**


**Smithing** - Smith the things you mined
=== Crafting ===
 
 
Smithing** - Smith the things you mined
 
East of NW
East of NW
**Cooking** - Cook the food you fished (with burn rates you must overfish each tier 10-20%)
 
 
Cooking** - Cook the food you fished (with burn rates you must overfish each tier 10-20%)
 
Many but Chery is best
Many but Chery is best
**Tinkering** - Many methods, but bullets are most economical
 
Tinkering** - Many methods, but bullets are most economical
 
SE starter island, S frontier
SE starter island, S frontier
**Jewel crafting** - Only level if you're aware it's a huge money sink, just buy things from JC players otherwise.  Sand/clay till coral rings until 23 where you spam copper rings.  
 
 
Jewel crafting** - Only level if you're aware it's a huge money sink, just buy things from JC players otherwise.  Sand/clay till coral rings until 23 where you spam copper rings.
 
East frontier
East frontier
**Tailoring** - Spin and loom the plants from harvesting
**Tailoring** - Spin and loom the plants from harvesting

Revision as of 23:12, 8 January 2025

Combat

  • Melee** - Fight stuff
  • Ranged** - Fight stuff
  • Technomancy** - Cattle prod until tech guns with energy cell ammo (buyable in Ody)
  • Health** - Fight stuff
  • Defense** - Fight stuff
  • Karma** - Sacrifice items of value (base item value = xp) to the chest near JC in east Frontier

Gathering

Mining

1-5 Tin - East of NW 6-10 Copper - East of NW

11-20 Bronze - East of NW

21-30 Zinc - North of Chery

31-40 Iron - West of Rust

Fishing

1-10 Bait fishing south of NW bank

11-15 Trap fishing NW of NW

15-30 Bait fishing carp & bream south of Chery

30+ 🦀 in east cald forever

Hunting

1-5 or 1-10 Bunny 5+ Turkeys between Bayou and Ody (bis location for feathers so optional method train as long as u need) 10-20 Coyote South of NW or North of Cald 20-30 Deer South of Ody 30-40 Boar somewhere

Harvesting

1 - Aloe, Cotton, Poppy are all lvl 1 and useful for diff things. Any of these till 10. 10-20 Linen East of Cald 21-30 Hemp in Ody 31-40

Survival

1-10 Pine trees 1+ Panning - you CAN pan and sell it to jewel crafters but then you'll be missing wood, up to you 11-20 Oak in Rust 21-30 Hickory somewhere 30+ Willow forever

Agriculture

1+ Berry seeds from ground spawn in SW of starter island You don't need the "reqs" of agri plants, but it improves harvesting chance. Killing/pp farmers or nomads gives seeds Currently I recommend just using berries/wheat/beets until 15ish and then spam coffee forever. 3 spots in NW 6 spots in Higgins 5 spots (1 hidden) in Salado 3 spots in Ody

Crafting

Smithing** - Smith the things you mined

East of NW


Cooking** - Cook the food you fished (with burn rates you must overfish each tier 10-20%)

Many but Chery is best

Tinkering** - Many methods, but bullets are most economical

SE starter island, S frontier


Jewel crafting** - Only level if you're aware it's a huge money sink, just buy things from JC players otherwise. Sand/clay till coral rings until 23 where you spam copper rings.

East frontier

    • Tailoring** - Spin and loom the plants from harvesting

West frontier for both, spin only in rust

    • Woodworking** - Arrow shafts from the logs you cut are best

Bayou

    • Leatherworking** - Craft skins into any armour pieces from hunting

Salado

    • Mixology**- 1-8 use poppy or w/e else, 8-24 energy cell + water both buyable in ody/sal, or thieve in sal for vials. 24 is coffee forever!

Salado

    1. **Other**

Movement** - lmao move around Bounty** - bounty board in frontier and then sal, combat way faster Robbery** - 1-12 settlers and then follow stalls, pickpocketing is really bad right now. 12-24 meat and 24-48 bar stall