Mining: Difference between revisions

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!Node
!Node
!Req Lv
!Req Lv
!EXP
!EXP (BM EXP)
!Obtained Items
!Obtained Items
!Best location
!Best location
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|Tin
|Tin
|1
|1
|8
|8 (10)
|{{ItemLink|Tin Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}
|{{ItemLink|Tin Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}
|East of [[New Williamsburg]]
|East of [[New Williamsburg]]
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|Salt Vein
|Salt Vein
|4
|4
|10
|10 (12)
|{{ItemLink|Salt}}, {{ItemLink|Raw Amethyst}}
|{{ItemLink|Salt}}, {{ItemLink|Raw Amethyst}}
|Cave South of [[Salado]]
|Cave South of [[Salado]]
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|Copper
|Copper
|5
|5
|12
|12 (14)
|{{ItemLink|Copper Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}
|{{ItemLink|Copper Ore}}, {{ItemLink|Raw Amethyst}}, {{ItemLink|Raw Topaz}}, Raw Sapphire
|East of [[New Williamsburg]]
|East of [[New Williamsburg]]
|-
|-
|Zinc
|Zinc
|20
|20
|16
|20
|{{ItemLink|Zinc Ore}}, {{ItemLink|Raw Topaz}}, {{ItemLink|Raw Sapphire}}
|{{ItemLink|Zinc Ore}}, {{ItemLink|Raw Topaz}}, {{ItemLink|Raw Sapphire}}
|North of [[Cherytol]]
|North of [[Cherytol]]
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|Ditmarsh Mine
|Ditmarsh Mine
|}
|}
<sup>1 Ore node despawns after depletion. Gold nodes deplete after collecting 10 items, Cobalt nodes deplete after 5. Chromite nodes deplete after 3.</sup>  
<sup>1 Ore node despawns after depletion. Gold nodes deplete after collecting 10 items, Cobalt nodes deplete after 5. Chromite nodes deplete after 3.</sup>


Raw gems can be received randomly while mining any ore, seemingly dependent on mining level.
{| class="wikitable"
!Gem
!Req Lv
!EXP (BM EXP)
|-
|{{ItemLink|Raw Amethyst}}
| rowspan="7" |Currently
Unknown
|10 (12)
|-
|{{ItemLink|Raw Topaz}}
|15 (18)
|-
|{{ItemLink|Raw Sapphire}}
|20 (24)
|-
|{{ItemLink|Raw Ruby}}
| rowspan="4" |Currently
Unknown
|-
|{{ItemLink|Raw Emerald}}
|-
|{{ItemLink|Raw Diamond}}
|-
|{{ItemLink|Raw Onyx}}
|}
== '''<big>Buried Mines</big>''' ==
== '''<big>Buried Mines</big>''' ==
Buried mines are temporarily accessible, randomly generated mines. The locations are indicated by fillable minecarts. Mining ore around the area will eventually spawn a buried mine and will look like a cracked wall next to a sign. Ores mined in these will give roughly 20% extra XP. Ore nodes will permanently deplete over time, with each stage of depletion lowering the success rate, encouraging movement to different nodes to maintain the highest mining rates.
Buried mines are temporarily accessible, randomly generated mines. The locations are indicated by fillable minecarts. Mining ore around the area will eventually spawn a buried mine and will look like a cracked wall next to a sign. Ores mined in these will give roughly 20% extra XP. Ore nodes will permanently deplete over time, with each stage of depletion lowering the success rate, encouraging movement to different nodes to maintain the highest mining rates.

Revision as of 14:14, 23 March 2026

"Mining dictates your ability to gather resources from mining rocks using pickaxes. Higher levels allow you to gather harder ores." - In-game tooltip


Mining is used to obtain ores and jewels that can be used in Smithing and Jewelrymaking. A free Tin Pickaxe can be found at the mining location south of New Williamsburg near the raider camp. Higher tier pickaxes can be purchased from Goldie in Frontier. A Stainless Steel Pickaxe can be crafted at level 60 Smithing.

Ore Nodes

All ore nodes require a pickaxe to mine.

Node Req Lv EXP (BM EXP) Obtained Items Best location
Tin 1 8 (10) Tin Ore, Raw Amethyst, Raw Topaz East of New Williamsburg
Salt Vein 4 10 (12) Salt, Raw Amethyst Cave South of Salado
Copper 5 12 (14) Copper Ore, Raw Amethyst, Raw Topaz, Raw Sapphire East of New Williamsburg
Zinc 20 20 Zinc Ore, Raw Topaz, Raw Sapphire North of Cherytol
Iron 30 24 Iron Ore, Raw Topaz, Raw Sapphire, Raw Ruby, Raw Emerald Ditmarsh Mine
Silver 35 Unknown Silver Ore, Raw Ruby, Raw Emerald North of Salado
Coal 40 32 Coal Ore, Raw Emerald, Raw Diamond Ditmarsh Mine
Chromite1 50 45 Chromite Ore, Raw Emerald, Raw Diamond Ditmarsh Mine
Gold1 55 36 Gold Ore, Raw Emerald, Raw Diamond, Raw Onyx Juniper Bunker
Cobalt1 60 60 Cobalt Ore, Raw Diamond, Raw Onyx Ditmarsh Mine

1 Ore node despawns after depletion. Gold nodes deplete after collecting 10 items, Cobalt nodes deplete after 5. Chromite nodes deplete after 3.


Raw gems can be received randomly while mining any ore, seemingly dependent on mining level.

Gem Req Lv EXP (BM EXP)
Raw Amethyst Currently

Unknown

10 (12)
Raw Topaz 15 (18)
Raw Sapphire 20 (24)
Raw Ruby Currently

Unknown

Raw Emerald
Raw Diamond
File:Raw Onyx.webp Raw Onyx

Buried Mines

Buried mines are temporarily accessible, randomly generated mines. The locations are indicated by fillable minecarts. Mining ore around the area will eventually spawn a buried mine and will look like a cracked wall next to a sign. Ores mined in these will give roughly 20% extra XP. Ore nodes will permanently deplete over time, with each stage of depletion lowering the success rate, encouraging movement to different nodes to maintain the highest mining rates.

TNT is required to open the mines, can be made at a Tinkering Bench at level 15 Mining, and use 4 Bag of Sand and 5 Charcoal Powder as ingredients. The mines have a time limit of 175 seconds, after which a 30-second time period of falling stalactites may kill the player before fully closing. Using a Hammer on support beams within the mines increases the timer by 30 seconds.

All minecarts in the world are linked, meaning if you fill one, all will be considered filled. Minecarts have a max capacity of 200 and can only be filled with ores. A minecart spawns inside the buried mines next to the entrance and Yohnny. For the cost of 10% of the ores within the minecart, Yohnny will transfer the contents to the player's bank.

Location Ores
Frontier (East) Tin Copper
Cherytol (North) Copper Zinc
Salado Salt Mine Salt Vein
Salado (North) Zinc Coal
Rustwater (West) Coal Iron
Ditmarsh Mine Unknown
Juniper Bunker Unknown