Game Updates/0.3.3: Difference between revisions
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== Update == | == Update == | ||
* Added 2 new cosmetics: '''the [[Cowboy Hat]] and Green Shorts'''! | * Added 2 new cosmetics: '''the [[Cowboy Hat]] and [[Green Short|Green Shorts]]'''! | ||
* Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]]. | * Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]]. | ||
* Added recipe to melt down some [[Broken Glass|broken glass]] | * Added recipe to melt down some [[Broken Glass|broken glass]] | ||
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* Fixed world map icon size slider not working | * Fixed world map icon size slider not working | ||
* Fixed trough recipes all being for birch feeding troughs. | * Fixed trough recipes all being for birch feeding troughs. | ||
* Fixed a Water Cell recipe giving cryo cells instead | * Fixed a [[Water Cell]] recipe giving [[Cryo Cell|cryo cells]] instead | ||
* Fixed grilled boar/venison not burnable when cooked | * Fixed [[Grilled Boar|grilled boar]]/[[Grilled Venison|venison]] not burnable when cooked | ||
* Fixed a trade bug where both ready states are not reset if one player removed an item | * Fixed a trade bug where both ready states are not reset if one player removed an item | ||
* Fixed enemy aggro not respecting aggro radius when they spawned | * Fixed enemy aggro not respecting aggro radius when they spawned | ||
* Fixed FPS unlocking again after logging into game | * Fixed FPS unlocking again after logging into game | ||
* Fixed bulldog not being reobtainable | * Fixed [[bulldog]] not being reobtainable | ||
* Fixed multibench visual layers sorting below it | * Fixed [[multibench]] visual layers sorting below it | ||
* Fixed bank drag image getting visually stuck on the tab after the first time you did it | * Fixed bank drag image getting visually stuck on the tab after the first time you did it | ||
* Fixed a rounding error on beehive drone drain | * Fixed a rounding error on beehive drone drain | ||
* Fixed Cowboys not being ranged | * Fixed [[Cowboy|Cowboys]] not being ranged | ||
* Fixed double hit SPUR ability not doing any damage | * Fixed double hit [[SPUR]] ability not doing any damage | ||
* Your target is now unset if an enemy "returns" | * Your target is now unset if an enemy "returns" | ||
* Fixed "Enter" sending unfinished chat message | * Fixed "Enter" sending unfinished chat message | ||
* Fixed collision behind a container where zombies could spawn but you couldn't walk to | * Fixed collision behind a container where [[Zombie|zombies]] could spawn but you couldn't walk to | ||
* Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel | * Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as [[Wesley]] where he wouldn't show options for travel | ||
== Sounds == | == Sounds == | ||
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* Fixed dying on a spawn point not resetting you properly | * Fixed dying on a spawn point not resetting you properly | ||
* Increased max feather stack to 50k (was 5k) | * Increased max feather stack to 50k (was 5k) | ||
* Pressurized cells from Kruger are now sold at 15 caps each (was 5) | * [[Pressurized Cell|Pressurized cells]] from [[Kruger]] are now sold at 15 [[Primer Caps|caps]] each (was 5) | ||
* Limited crafting amount of a single action to 30 | * Limited crafting amount of a single action to 30 | ||
* Added rare pets to the rest of the trees | * Added rare [[pets]] to the rest of the trees | ||
* Frozen entities now take more damage from blunt weapons | * [[Frozen]] entities now take more damage from blunt weapons | ||
* Login is now prevented during server shutdown | * Login is now prevented during server shutdown | ||
* Reduced overkill exp to 1.2x of entity max health (was 2x) | * Reduced [[Overkill Exp|overkill exp]] to 1.2x of entity max health (was 2x) | ||
* Fixed alchemize spell not taking its item cost | * Fixed alchemize spell not taking its item cost | ||
* Moved Odyssey bee spawns a bit closer together | * Moved [[Odyssey]] bee spawns a bit closer together | ||
* Fixed trading a non-noted item taking from a stack of noted items of the same kind | * Fixed trading a non-noted item taking from a stack of noted items of the same kind | ||
* Fixed various trade bugs | * Fixed various trade bugs | ||
* Moved a Wolf and Glacial Organoid spawn to a pve area | * Moved a [[Wolf]] and [[Glacial Organoid]] spawn to a pve area | ||
* Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased | * Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased | ||
* Fixed a bug where you couldn't rent pens if you didn't have a beehive | * Fixed a bug where you couldn't rent pens if you didn't have a beehive | ||
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== Client Hotfixes == | == Client Hotfixes == | ||
* Changed Pine tree sprite back to normal | * Changed [[Pine Tree|Pine tree]] sprite back to normal | ||
* Added crop plot map icons | * Added crop plot map icons | ||
* Robert Skinner now shows his full name to reduce confusion | * [[Robert Skinner]] now shows his full name to reduce confusion | ||
* Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off) | * Fixed inability to interact with the [[pickaxe]] south of [[New Williamsburg|NW]] (and other interactables that were 1 tile off) | ||
* Fixed torch not modifying your light radius. | * Fixed [[torch]] not modifying your [[Light Radius|light radius]]. | ||
* Fixed light radius from equipment not changed if you had a cosmetic over it | * Fixed [[Light Radius|light radius]] from equipment not changed if you had a cosmetic over it | ||
* The task HUD is no longer stretched along the left side of the screen | * The task HUD is no longer stretched along the left side of the screen | ||
* Fixed side panel toggles not lighting up | * Fixed side panel toggles not lighting up | ||
* Tooltips are now pixel perfect | * Tooltips are now pixel perfect | ||
* Added quick options for Harold and Fletcher shops | * Added quick options for Harold and Fletcher shops | ||
* Removed hurdle rope collision north of Salado | * Removed hurdle rope collision north of [[Salado]] | ||
* Fixed item value and color for attack speed mods | * Fixed item value and color for attack speed mods | ||
== Client Hotfixes == | == Client Hotfixes == | ||
* Fixed a regression where your inventory would toggle instead of open, such as when opening the bank | * Fixed a regression where your inventory would toggle instead of open, such as when opening the [[bank]] | ||
* Rearranged equipment side panel slots | * Rearranged equipment side panel slots | ||
* Renamed accessory slots to be more generic in preparation of upcoming changes | * Renamed accessory slots to be more generic in preparation of upcoming changes |