Game Updates/0.3.3: Difference between revisions

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== Update ==
== Update ==


* Added 2 new cosmetics: '''the [[Cowboy Hat]] and Green Shorts'''!
* Added 2 new cosmetics: '''the [[Cowboy Hat]] and [[Green Short|Green Shorts]]'''!
* Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]].
* Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]].
* Added recipe to melt down some [[Broken Glass|broken glass]]
* Added recipe to melt down some [[Broken Glass|broken glass]]
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* Fixed world map icon size slider not working
* Fixed world map icon size slider not working
* Fixed trough recipes all being for birch feeding troughs.
* Fixed trough recipes all being for birch feeding troughs.
* Fixed a Water Cell recipe giving cryo cells instead
* Fixed a [[Water Cell]] recipe giving [[Cryo Cell|cryo cells]] instead
* Fixed grilled boar/venison not burnable when cooked
* Fixed [[Grilled Boar|grilled boar]]/[[Grilled Venison|venison]] not burnable when cooked
* Fixed a trade bug where both ready states are not reset if one player removed an item
* Fixed a trade bug where both ready states are not reset if one player removed an item
* Fixed enemy aggro not respecting aggro radius when they spawned
* Fixed enemy aggro not respecting aggro radius when they spawned
* Fixed FPS unlocking again after logging into game
* Fixed FPS unlocking again after logging into game
* Fixed bulldog not being reobtainable
* Fixed [[bulldog]] not being reobtainable
* Fixed multibench visual layers sorting below it
* Fixed [[multibench]] visual layers sorting below it
* Fixed bank drag image getting visually stuck on the tab after the first time you did it
* Fixed bank drag image getting visually stuck on the tab after the first time you did it
* Fixed a rounding error on beehive drone drain
* Fixed a rounding error on beehive drone drain
* Fixed Cowboys not being ranged
* Fixed [[Cowboy|Cowboys]] not being ranged
* Fixed double hit SPUR ability not doing any damage
* Fixed double hit [[SPUR]] ability not doing any damage
* Your target is now unset if an enemy "returns"
* Your target is now unset if an enemy "returns"
* Fixed "Enter" sending unfinished chat message
* Fixed "Enter" sending unfinished chat message
* Fixed collision behind a container where zombies could spawn but you couldn't walk to
* Fixed collision behind a container where [[Zombie|zombies]] could spawn but you couldn't walk to
* Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel
* Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as [[Wesley]] where he wouldn't show options for travel


== Sounds ==
== Sounds ==
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* Fixed dying on a spawn point not resetting you properly
* Fixed dying on a spawn point not resetting you properly
* Increased max feather stack to 50k (was 5k)
* Increased max feather stack to 50k (was 5k)
* Pressurized cells from Kruger are now sold at 15 caps each (was 5)
* [[Pressurized Cell|Pressurized cells]] from [[Kruger]] are now sold at 15 [[Primer Caps|caps]] each (was 5)
* Limited crafting amount of a single action to 30
* Limited crafting amount of a single action to 30
* Added rare pets to the rest of the trees
* Added rare [[pets]] to the rest of the trees
* Frozen entities now take more damage from blunt weapons
* [[Frozen]] entities now take more damage from blunt weapons
* Login is now prevented during server shutdown
* Login is now prevented during server shutdown
* Reduced overkill exp to 1.2x of entity max health (was 2x)
* Reduced [[Overkill Exp|overkill exp]] to 1.2x of entity max health (was 2x)
* Fixed alchemize spell not taking its item cost
* Fixed alchemize spell not taking its item cost
* Moved Odyssey bee spawns a bit closer together
* Moved [[Odyssey]] bee spawns a bit closer together
* Fixed trading a non-noted item taking from a stack of noted items of the same kind
* Fixed trading a non-noted item taking from a stack of noted items of the same kind
* Fixed various trade bugs
* Fixed various trade bugs
* Moved a Wolf and Glacial Organoid spawn to a pve area
* Moved a [[Wolf]] and [[Glacial Organoid]] spawn to a pve area
* Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased
* Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased
* Fixed a bug where you couldn't rent pens if you didn't have a beehive
* Fixed a bug where you couldn't rent pens if you didn't have a beehive
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== Client Hotfixes ==
== Client Hotfixes ==


* Changed Pine tree sprite back to normal
* Changed [[Pine Tree|Pine tree]] sprite back to normal
* Added crop plot map icons
* Added crop plot map icons
* Robert Skinner now shows his full name to reduce confusion
* [[Robert Skinner]] now shows his full name to reduce confusion
* Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off)
* Fixed inability to interact with the [[pickaxe]] south of [[New Williamsburg|NW]] (and other interactables that were 1 tile off)
* Fixed torch not modifying your light radius.
* Fixed [[torch]] not modifying your [[Light Radius|light radius]].
* Fixed light radius from equipment not changed if you had a cosmetic over it
* Fixed [[Light Radius|light radius]] from equipment not changed if you had a cosmetic over it
* The task HUD is no longer stretched along the left side of the screen
* The task HUD is no longer stretched along the left side of the screen
* Fixed side panel toggles not lighting up
* Fixed side panel toggles not lighting up
* Tooltips are now pixel perfect
* Tooltips are now pixel perfect
* Added quick options for Harold and Fletcher shops
* Added quick options for Harold and Fletcher shops
* Removed hurdle rope collision north of Salado
* Removed hurdle rope collision north of [[Salado]]
* Fixed item value and color for attack speed mods
* Fixed item value and color for attack speed mods


== Client Hotfixes ==
== Client Hotfixes ==


* Fixed a regression where your inventory would toggle instead of open, such as when opening the bank
* Fixed a regression where your inventory would toggle instead of open, such as when opening the [[bank]]
* Rearranged equipment side panel slots
* Rearranged equipment side panel slots
* Renamed accessory slots to be more generic in preparation of upcoming changes
* Renamed accessory slots to be more generic in preparation of upcoming changes

Latest revision as of 12:48, 11 January 2025

Update[edit | edit source]

Bugfixes[edit | edit source]

  • Fixed world map icon size slider not working
  • Fixed trough recipes all being for birch feeding troughs.
  • Fixed a Water Cell recipe giving cryo cells instead
  • Fixed grilled boar/venison not burnable when cooked
  • Fixed a trade bug where both ready states are not reset if one player removed an item
  • Fixed enemy aggro not respecting aggro radius when they spawned
  • Fixed FPS unlocking again after logging into game
  • Fixed bulldog not being reobtainable
  • Fixed multibench visual layers sorting below it
  • Fixed bank drag image getting visually stuck on the tab after the first time you did it
  • Fixed a rounding error on beehive drone drain
  • Fixed Cowboys not being ranged
  • Fixed double hit SPUR ability not doing any damage
  • Your target is now unset if an enemy "returns"
  • Fixed "Enter" sending unfinished chat message
  • Fixed collision behind a container where zombies could spawn but you couldn't walk to
  • Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel

Sounds[edit | edit source]

  • Fixed sparse overworld music not audible outside towns
  • Reduced enter/exit swimming sound volume
  • Changed rod fishing sound

Server Hotfixes[edit | edit source]

  • Pen product claiming has been re-enabled
  • Changed Pens to send products to your bank instead of withdrawing to your inv
  • Fixed dying on a spawn point not resetting you properly
  • Increased max feather stack to 50k (was 5k)
  • Pressurized cells from Kruger are now sold at 15 caps each (was 5)
  • Limited crafting amount of a single action to 30
  • Added rare pets to the rest of the trees
  • Frozen entities now take more damage from blunt weapons
  • Login is now prevented during server shutdown
  • Reduced overkill exp to 1.2x of entity max health (was 2x)
  • Fixed alchemize spell not taking its item cost
  • Moved Odyssey bee spawns a bit closer together
  • Fixed trading a non-noted item taking from a stack of noted items of the same kind
  • Fixed various trade bugs
  • Moved a Wolf and Glacial Organoid spawn to a pve area
  • Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased
  • Fixed a bug where you couldn't rent pens if you didn't have a beehive

Client Hotfixes[edit | edit source]

  • Changed Pine tree sprite back to normal
  • Added crop plot map icons
  • Robert Skinner now shows his full name to reduce confusion
  • Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off)
  • Fixed torch not modifying your light radius.
  • Fixed light radius from equipment not changed if you had a cosmetic over it
  • The task HUD is no longer stretched along the left side of the screen
  • Fixed side panel toggles not lighting up
  • Tooltips are now pixel perfect
  • Added quick options for Harold and Fletcher shops
  • Removed hurdle rope collision north of Salado
  • Fixed item value and color for attack speed mods

Client Hotfixes[edit | edit source]

  • Fixed a regression where your inventory would toggle instead of open, such as when opening the bank
  • Rearranged equipment side panel slots
  • Renamed accessory slots to be more generic in preparation of upcoming changes