Game Updates/0.3.3: Difference between revisions
Jump to navigation
Jump to search
Added notes from Discord |
Added additional links |
||
Line 1: | Line 1: | ||
== Update == | == Update == | ||
* Added 2 new cosmetics: '''the [[Cowboy Hat]] and Green Shorts'''! | * Added 2 new cosmetics: '''the [[Cowboy Hat]] and [[Green Short|Green Shorts]]'''! | ||
* Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]]. | * Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]]. | ||
* Added recipe to melt down some [[Broken Glass|broken glass]] | * Added recipe to melt down some [[Broken Glass|broken glass]] | ||
Line 23: | Line 23: | ||
* Fixed world map icon size slider not working | * Fixed world map icon size slider not working | ||
* Fixed trough recipes all being for birch feeding troughs. | * Fixed trough recipes all being for birch feeding troughs. | ||
* Fixed a Water Cell recipe giving cryo cells instead | * Fixed a [[Water Cell]] recipe giving [[Cryo Cell|cryo cells]] instead | ||
* Fixed grilled boar/venison not burnable when cooked | * Fixed [[Grilled Boar|grilled boar]]/[[Grilled Venison|venison]] not burnable when cooked | ||
* Fixed a trade bug where both ready states are not reset if one player removed an item | * Fixed a trade bug where both ready states are not reset if one player removed an item | ||
* Fixed enemy aggro not respecting aggro radius when they spawned | * Fixed enemy aggro not respecting aggro radius when they spawned | ||
* Fixed FPS unlocking again after logging into game | * Fixed FPS unlocking again after logging into game | ||
* Fixed bulldog not being reobtainable | * Fixed [[bulldog]] not being reobtainable | ||
* Fixed multibench visual layers sorting below it | * Fixed [[multibench]] visual layers sorting below it | ||
* Fixed bank drag image getting visually stuck on the tab after the first time you did it | * Fixed bank drag image getting visually stuck on the tab after the first time you did it | ||
* Fixed a rounding error on beehive drone drain | * Fixed a rounding error on beehive drone drain | ||
* Fixed Cowboys not being ranged | * Fixed [[Cowboy|Cowboys]] not being ranged | ||
* Fixed double hit SPUR ability not doing any damage | * Fixed double hit [[SPUR]] ability not doing any damage | ||
* Your target is now unset if an enemy "returns" | * Your target is now unset if an enemy "returns" | ||
* Fixed "Enter" sending unfinished chat message | * Fixed "Enter" sending unfinished chat message | ||
* Fixed collision behind a container where zombies could spawn but you couldn't walk to | * Fixed collision behind a container where [[Zombie|zombies]] could spawn but you couldn't walk to | ||
* Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel | * Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as [[Wesley]] where he wouldn't show options for travel | ||
== Sounds == | == Sounds == | ||
Line 51: | Line 51: | ||
* Fixed dying on a spawn point not resetting you properly | * Fixed dying on a spawn point not resetting you properly | ||
* Increased max feather stack to 50k (was 5k) | * Increased max feather stack to 50k (was 5k) | ||
* Pressurized cells from Kruger are now sold at 15 caps each (was 5) | * [[Pressurized Cell|Pressurized cells]] from [[Kruger]] are now sold at 15 [[Primer Caps|caps]] each (was 5) | ||
* Limited crafting amount of a single action to 30 | * Limited crafting amount of a single action to 30 | ||
* Added rare pets to the rest of the trees | * Added rare [[pets]] to the rest of the trees | ||
* Frozen entities now take more damage from blunt weapons | * [[Frozen]] entities now take more damage from blunt weapons | ||
* Login is now prevented during server shutdown | * Login is now prevented during server shutdown | ||
* Reduced overkill exp to 1.2x of entity max health (was 2x) | * Reduced [[Overkill Exp|overkill exp]] to 1.2x of entity max health (was 2x) | ||
* Fixed alchemize spell not taking its item cost | * Fixed alchemize spell not taking its item cost | ||
* Moved Odyssey bee spawns a bit closer together | * Moved [[Odyssey]] bee spawns a bit closer together | ||
* Fixed trading a non-noted item taking from a stack of noted items of the same kind | * Fixed trading a non-noted item taking from a stack of noted items of the same kind | ||
* Fixed various trade bugs | * Fixed various trade bugs | ||
* Moved a Wolf and Glacial Organoid spawn to a pve area | * Moved a [[Wolf]] and [[Glacial Organoid]] spawn to a pve area | ||
* Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased | * Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased | ||
* Fixed a bug where you couldn't rent pens if you didn't have a beehive | * Fixed a bug where you couldn't rent pens if you didn't have a beehive | ||
Line 67: | Line 67: | ||
== Client Hotfixes == | == Client Hotfixes == | ||
* Changed Pine tree sprite back to normal | * Changed [[Pine Tree|Pine tree]] sprite back to normal | ||
* Added crop plot map icons | * Added crop plot map icons | ||
* Robert Skinner now shows his full name to reduce confusion | * [[Robert Skinner]] now shows his full name to reduce confusion | ||
* Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off) | * Fixed inability to interact with the [[pickaxe]] south of [[New Williamsburg|NW]] (and other interactables that were 1 tile off) | ||
* Fixed torch not modifying your light radius. | * Fixed [[torch]] not modifying your [[Light Radius|light radius]]. | ||
* Fixed light radius from equipment not changed if you had a cosmetic over it | * Fixed [[Light Radius|light radius]] from equipment not changed if you had a cosmetic over it | ||
* The task HUD is no longer stretched along the left side of the screen | * The task HUD is no longer stretched along the left side of the screen | ||
* Fixed side panel toggles not lighting up | * Fixed side panel toggles not lighting up | ||
* Tooltips are now pixel perfect | * Tooltips are now pixel perfect | ||
* Added quick options for Harold and Fletcher shops | * Added quick options for Harold and Fletcher shops | ||
* Removed hurdle rope collision north of Salado | * Removed hurdle rope collision north of [[Salado]] | ||
* Fixed item value and color for attack speed mods | * Fixed item value and color for attack speed mods | ||
== Client Hotfixes == | == Client Hotfixes == | ||
* Fixed a regression where your inventory would toggle instead of open, such as when opening the bank | * Fixed a regression where your inventory would toggle instead of open, such as when opening the [[bank]] | ||
* Rearranged equipment side panel slots | * Rearranged equipment side panel slots | ||
* Renamed accessory slots to be more generic in preparation of upcoming changes | * Renamed accessory slots to be more generic in preparation of upcoming changes |
Latest revision as of 12:48, 11 January 2025
Update[edit | edit source]
- Added 2 new cosmetics: the Cowboy Hat and Green Shorts!
- Added glass making: A new node which gives Glasswort, which can then be cooked into Soda Ash, then smelted with Sand to make Molten Glass. You can make glass vial casts and use them to make vials with molten glass.
- Added recipe to melt down some broken glass
- Added Latte item and recipe
- Increased regen rate of all stalls
- Meat Stall: Added venison. Lowered raw meat drop weight so it doesn't appear as much
- Bar stall: Removed cloth. Decreased small empty vial and poppy rates.
- Increased cap yield from robbing people
- Increased Oddrey spawns and adjusted drops.
- Added some iron nodes upstream from Rustwater. These are slightly closer but won't have Buried Mines nearby.
- Added a blue star to an item to indicate a perfect roll
- Simplified some shop item ratios (like feathers being sold in bulks of 10 for 30 caps -> 1 feather for 3 caps)
- Reduced Fletcher feather price to match other shops
- Clarified some dialogue with Tina if you already helped Eddie
- Added proper values for Medium Crush and Delight
- Swirled Storm recipe now takes 2 energy cells to make.
- Kakutes now take 3 fangs to craft
Bugfixes[edit | edit source]
- Fixed world map icon size slider not working
- Fixed trough recipes all being for birch feeding troughs.
- Fixed a Water Cell recipe giving cryo cells instead
- Fixed grilled boar/venison not burnable when cooked
- Fixed a trade bug where both ready states are not reset if one player removed an item
- Fixed enemy aggro not respecting aggro radius when they spawned
- Fixed FPS unlocking again after logging into game
- Fixed bulldog not being reobtainable
- Fixed multibench visual layers sorting below it
- Fixed bank drag image getting visually stuck on the tab after the first time you did it
- Fixed a rounding error on beehive drone drain
- Fixed Cowboys not being ranged
- Fixed double hit SPUR ability not doing any damage
- Your target is now unset if an enemy "returns"
- Fixed "Enter" sending unfinished chat message
- Fixed collision behind a container where zombies could spawn but you couldn't walk to
- Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as Wesley where he wouldn't show options for travel
Sounds[edit | edit source]
- Fixed sparse overworld music not audible outside towns
- Reduced enter/exit swimming sound volume
- Changed rod fishing sound
Server Hotfixes[edit | edit source]
- Pen product claiming has been re-enabled
- Changed Pens to send products to your bank instead of withdrawing to your inv
- Fixed dying on a spawn point not resetting you properly
- Increased max feather stack to 50k (was 5k)
- Pressurized cells from Kruger are now sold at 15 caps each (was 5)
- Limited crafting amount of a single action to 30
- Added rare pets to the rest of the trees
- Frozen entities now take more damage from blunt weapons
- Login is now prevented during server shutdown
- Reduced overkill exp to 1.2x of entity max health (was 2x)
- Fixed alchemize spell not taking its item cost
- Moved Odyssey bee spawns a bit closer together
- Fixed trading a non-noted item taking from a stack of noted items of the same kind
- Fixed various trade bugs
- Moved a Wolf and Glacial Organoid spawn to a pve area
- Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased
- Fixed a bug where you couldn't rent pens if you didn't have a beehive
Client Hotfixes[edit | edit source]
- Changed Pine tree sprite back to normal
- Added crop plot map icons
- Robert Skinner now shows his full name to reduce confusion
- Fixed inability to interact with the pickaxe south of NW (and other interactables that were 1 tile off)
- Fixed torch not modifying your light radius.
- Fixed light radius from equipment not changed if you had a cosmetic over it
- The task HUD is no longer stretched along the left side of the screen
- Fixed side panel toggles not lighting up
- Tooltips are now pixel perfect
- Added quick options for Harold and Fletcher shops
- Removed hurdle rope collision north of Salado
- Fixed item value and color for attack speed mods
Client Hotfixes[edit | edit source]
- Fixed a regression where your inventory would toggle instead of open, such as when opening the bank
- Rearranged equipment side panel slots
- Renamed accessory slots to be more generic in preparation of upcoming changes