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Created page with "== Combat == *Melee** - Fight stuff *Ranged** - Fight stuff *Technomancy** - Cattle prod until tech guns with energy cell ammo (buyable in Ody) *Health** - Fight stuff *Defense** - Fight stuff *Karma** - Sacrifice items of value (base item value = xp) to the chest near JC in east Frontier == Gathering == === Mining === 1-5 Tin - East of NW 6-10 Copper - East of NW 11-20 Bronze - East of NW 21-30 Zinc - North of Chery 31-40 Iron - West of Rust === Fishing..."
 
 
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This is a quick guide to give you ideas of what and how to level skills. This is by no means the only way to play. Please take these recommendations as ideas and not guidelines.
== Combat ==
== Combat ==
*Melee** - Fight stuff
*Ranged** - Fight stuff
*Technomancy** - Cattle prod until tech guns with energy cell ammo (buyable in Ody)
*Health** - Fight stuff
*Defense** - Fight stuff
*Karma** - Sacrifice items of value (base item value = xp) to the chest near JC in east Frontier


== Gathering ==
=== Melee ===
Fight stuff
 
=== Ranged ===
Fight stuff
 
=== Technomancy ===
Cattle prod until tech guns with energy cell ammo (buyable in Ody)
 
=== Health ===
Fight stuff


=== Mining ===
=== Defence ===
1-5 Tin - East of NW
Fight stuff
6-10 Copper - East of NW


11-20 Bronze - East of NW
=== Karma ===
Sacrifice items of value (base item value = xp) to the chest near JC in east Frontier
At the top of skills (press 3) menu, you can allocate your combat XP! By default it splits to style/health/defense equally, I highly recommend moving to 3-0-0 for tech and ranged.


21-30 Zinc      - North of Chery
Fight stuff - There are TONS of monsters and methods to level combat, it really depends on your other goals. Raiders into nomads is common!


31-40 Iron     - West of Rust
== Gathering ==
{| class="wikitable"
|+Mining
!Level
!Material
!Location
|-
|1-5
|Tin
|East of NW
|-
|6-10
|Copper
|East of NW
|-
|11-20
|Bronze
|East of NW
|-
|21-30
|Zinc     
|North of Chery
|-
|31-40
|Iron
|West of Rust
|}


=== Fishing ===
=== Fishing ===
1-10 Bait fishing south of NW bank
1-10 Bait fishing south of NW bank
11-15 Trap fishing NW of NW
11-15 Trap fishing NW of NW
15-30 Bait fishing carp & bream south of Chery
15-30 Bait fishing carp & bream south of Chery
30+ 🦀 in east cald forever
30+ 🦀 in east cald forever
**Hunting**
 
=== Hunting ===
1-5 or 1-10 Bunny
1-5 or 1-10 Bunny
5+ Turkeys between Bayou and Ody (bis location for feathers so optional method train as long as u need)
5+ Turkeys between Bayou and Ody (bis location for feathers so optional method train as long as u need)
10-20 Coyote South of NW or North of Cald
10-20 Coyote South of NW or North of Cald
20-30 Deer South of Ody
20-30 Deer South of Ody
30-40 Boar somewhere
 
**Harvesting**
30-40 Boar south-east of Bayou
 
=== Harvesting ===
1 - Aloe, Cotton, Poppy are all lvl 1 and useful for diff things. Any of these till 10.
1 - Aloe, Cotton, Poppy are all lvl 1 and useful for diff things. Any of these till 10.
10-20 Linen East of Cald
10-20 Linen East of Cald
21-30 Hemp in Ody
21-30 Hemp in Ody
31-40  
31-40  
**Survival**
 
=== Survival ===
1-10 Pine trees
1-10 Pine trees
1+ Panning - you CAN pan and sell it to jewel crafters but then you'll be missing wood, up to you
 
1+ Panning - you CAN pan and sell it to jewelcrafters but then you'll be missing wood, up to you
 
11-20 Oak in Rust
11-20 Oak in Rust
21-30 Hickory somewhere
21-30 Hickory somewhere
30+ Willow forever
30+ Willow forever
**Agriculture**
 
=== Agriculture ===
1+ Berry seeds from ground spawn in SW of starter island
1+ Berry seeds from ground spawn in SW of starter island
You don't need the "reqs" of agri plants, but it improves harvesting chance. Killing/pp farmers or nomads gives seeds
 
Currently I recommend just using berries/wheat/beets until 15ish and then spam coffee forever.
You don't need the "reqs" of agri plants, but it improves harvesting chance.  Killing/pp farmers or nomads gives seeds
 
Currently, I recommend just using berries/wheat/beets until 15ish and then spam coffee forever.
 
3 spots in NW
3 spots in NW
6 spots in Higgins
6 spots in Higgins
5 spots (1 hidden) in Salado
5 spots (1 hidden) in Salado
3 spots in Ody
3 spots in Ody
## **Crafting**


**Smithing** - Smith the things you mined
== Crafting ==
 
=== Smithing ===
Smith the things you mined
 
East of NW
East of NW
**Cooking** - Cook the food you fished (with burn rates you must overfish each tier 10-20%)
 
Many but Chery is best
=== Cooking ===
**Tinkering** - Many methods, but bullets are most economical
Cook the food you fished (with burn rates, you must overfish each tier 10-20%)
 
Many, but Chery is best
 
=== Tinkering ===
Many methods, but bullets are most economical
 
SE starter island, S frontier
SE starter island, S frontier
**Jewel crafting** - Only level if you're aware it's a huge money sink, just buy things from JC players otherwise. Sand/clay till coral rings until 23 where you spam copper rings.  
 
=== Jewelcrafting ===
Only level if you're aware it's a huge money sink, just buy things from JC players otherwise.  Sand/clay till coral rings until 23 where you spam copper rings.  
 
East frontier
East frontier
**Tailoring** - Spin and loom the plants from harvesting
 
=== Tailoring ===
Spin and loom the plants from harvesting
 
West frontier for both, spin only in rust
West frontier for both, spin only in rust
**Woodworking** - Arrow shafts from the logs you cut are best  
 
=== Woodworking ===
Arrow shafts from the logs you cut are best  
 
Bayou
Bayou
**Leatherworking** - Craft skins into any armour pieces from hunting
 
=== Leather working ===
Craft skins into any armour pieces from hunting
 
Salado
Salado
**Mixology**- 1-8 use poppy or w/e else, 8-24 energy cell + water both buyable in ody/sal, or thieve in sal for vials. 24 is coffee forever!
 
=== Mixology ===
1-8 use poppy or w/e else, 8-24 energy cell + water both buyable in ody/sal, or thieve in sal for vials. 24 is coffee forever!
 
Salado
Salado
## **Other**
 
Movement** - lmao move around  
== Other ==
Bounty** - bounty board in frontier and then sal, combat way faster
 
Robbery** - 1-12 settlers and then follow stalls, pickpocketing is really bad right now. 12-24 meat and 24-48 bar stall
=== Movement ===
move around  
 
=== Bounty ===
bounty board in frontier and then sal, combat way faster
 
=== Robbery ===
1-12 settlers and then follow stalls, pickpocketing is terrible right now. 12-24 meat and 24-48 bar stall

Latest revision as of 16:56, 19 January 2025

This is a quick guide to give you ideas of what and how to level skills. This is by no means the only way to play. Please take these recommendations as ideas and not guidelines.

Combat[edit | edit source]

Melee[edit | edit source]

Fight stuff

Ranged[edit | edit source]

Fight stuff

Technomancy[edit | edit source]

Cattle prod until tech guns with energy cell ammo (buyable in Ody)

Health[edit | edit source]

Fight stuff

Defence[edit | edit source]

Fight stuff

Karma[edit | edit source]

Sacrifice items of value (base item value = xp) to the chest near JC in east Frontier

At the top of skills (press 3) menu, you can allocate your combat XP! By default it splits to style/health/defense equally, I highly recommend moving to 3-0-0 for tech and ranged.
Fight stuff - There are TONS of monsters and methods to level combat, it really depends on your other goals. Raiders into nomads is common!

Gathering[edit | edit source]

Mining
Level Material Location
1-5 Tin East of NW
6-10 Copper East of NW
11-20 Bronze East of NW
21-30 Zinc      North of Chery
31-40 Iron West of Rust

Fishing[edit | edit source]

1-10 Bait fishing south of NW bank

11-15 Trap fishing NW of NW

15-30 Bait fishing carp & bream south of Chery

30+ 🦀 in east cald forever

Hunting[edit | edit source]

1-5 or 1-10 Bunny

5+ Turkeys between Bayou and Ody (bis location for feathers so optional method train as long as u need)

10-20 Coyote South of NW or North of Cald

20-30 Deer South of Ody

30-40 Boar south-east of Bayou

Harvesting[edit | edit source]

1 - Aloe, Cotton, Poppy are all lvl 1 and useful for diff things. Any of these till 10.

10-20 Linen East of Cald

21-30 Hemp in Ody

31-40

Survival[edit | edit source]

1-10 Pine trees

1+ Panning - you CAN pan and sell it to jewelcrafters but then you'll be missing wood, up to you

11-20 Oak in Rust

21-30 Hickory somewhere

30+ Willow forever

Agriculture[edit | edit source]

1+ Berry seeds from ground spawn in SW of starter island

You don't need the "reqs" of agri plants, but it improves harvesting chance.  Killing/pp farmers or nomads gives seeds

Currently, I recommend just using berries/wheat/beets until 15ish and then spam coffee forever.

3 spots in NW

6 spots in Higgins

5 spots (1 hidden) in Salado

3 spots in Ody

Crafting[edit | edit source]

Smithing[edit | edit source]

Smith the things you mined

East of NW

Cooking[edit | edit source]

Cook the food you fished (with burn rates, you must overfish each tier 10-20%)

Many, but Chery is best

Tinkering[edit | edit source]

Many methods, but bullets are most economical

SE starter island, S frontier

Jewelcrafting[edit | edit source]

Only level if you're aware it's a huge money sink, just buy things from JC players otherwise.  Sand/clay till coral rings until 23 where you spam copper rings.

East frontier

Tailoring[edit | edit source]

Spin and loom the plants from harvesting

West frontier for both, spin only in rust

Woodworking[edit | edit source]

Arrow shafts from the logs you cut are best

Bayou

Leather working[edit | edit source]

Craft skins into any armour pieces from hunting

Salado

Mixology[edit | edit source]

1-8 use poppy or w/e else, 8-24 energy cell + water both buyable in ody/sal, or thieve in sal for vials. 24 is coffee forever!

Salado

Other[edit | edit source]

Movement[edit | edit source]

move around

Bounty[edit | edit source]

bounty board in frontier and then sal, combat way faster

Robbery[edit | edit source]

1-12 settlers and then follow stalls, pickpocketing is terrible right now. 12-24 meat and 24-48 bar stall