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== Update == * Added 2 new cosmetics: '''the [[Cowboy Hat]] and [[Green Short|Green Shorts]]'''! * Added '''[[Glass Making|glass making]]''': A new node which gives [[Glasswort]], which can then be cooked into [[Soda Ash]], then smelted with [[Sand]] to make [[Molten Glass]]. You can make [[Glass Vial Cast|glass vial casts]] and use them to make vials with [[Molten Glass|molten glass]]. * Added recipe to melt down some [[Broken Glass|broken glass]] * Added [[Latte]] item and recipe * Increased regen rate of all stalls * [[Meat Stall]]: Added venison. Lowered [[Raw Meat|raw meat]] drop weight so it doesn't appear as much * [[Bar Stall|Bar stall]]: Removed cloth. Decreased [[Small Empty Vial|small empty vial]] and [[poppy]] rates. * Increased cap yield from robbing people * Increased Oddrey spawns and adjusted drops. * Added some iron nodes upstream from [[Rustwater]]. These are slightly closer but won't have Buried Mines nearby. * Added a [[Blue Star|blue star]] to an item to indicate a [[Perfect Roll|perfect roll]] * Simplified some shop item ratios (like [[Feather|feathers]] being sold in bulks of 10 for 30 [[Primer Caps|caps]] -> 1 [[feather]] for 3 [[Primer Caps|caps]]) * Reduced Fletcher feather price to match other shops * Clarified some dialogue with [[Tina]] if you already helped [[Eddie]] * Added proper values for [[Medium Crush]] and [[Delight]] * Swirled Storm recipe now takes 2 [[Energy Cell|energy cells]] to make. * Kakutes now take 3 fangs to craft == Bugfixes == * Fixed world map icon size slider not working * Fixed trough recipes all being for birch feeding troughs. * Fixed a [[Water Cell]] recipe giving [[Cryo Cell|cryo cells]] instead * Fixed [[Grilled Boar|grilled boar]]/[[Grilled Venison|venison]] not burnable when cooked * Fixed a trade bug where both ready states are not reset if one player removed an item * Fixed enemy aggro not respecting aggro radius when they spawned * Fixed FPS unlocking again after logging into game * Fixed [[bulldog]] not being reobtainable * Fixed [[multibench]] visual layers sorting below it * Fixed bank drag image getting visually stuck on the tab after the first time you did it * Fixed a rounding error on beehive drone drain * Fixed [[Cowboy|Cowboys]] not being ranged * Fixed double hit [[SPUR]] ability not doing any damage * Your target is now unset if an enemy "returns" * Fixed "Enter" sending unfinished chat message * Fixed collision behind a container where [[Zombie|zombies]] could spawn but you couldn't walk to * Fixed a potential race condition where your quest wouldn't be loaded before talking to an NPC the first time. Such as [[Wesley]] where he wouldn't show options for travel == Sounds == * Fixed sparse overworld music not audible outside towns * Reduced enter/exit swimming sound volume * Changed rod fishing sound == Server Hotfixes == * Pen product claiming has been re-enabled * Changed Pens to send products to your bank instead of withdrawing to your inv * Fixed dying on a spawn point not resetting you properly * Increased max feather stack to 50k (was 5k) * [[Pressurized Cell|Pressurized cells]] from [[Kruger]] are now sold at 15 [[Primer Caps|caps]] each (was 5) * Limited crafting amount of a single action to 30 * Added rare [[pets]] to the rest of the trees * [[Frozen]] entities now take more damage from blunt weapons * Login is now prevented during server shutdown * Reduced [[Overkill Exp|overkill exp]] to 1.2x of entity max health (was 2x) * Fixed alchemize spell not taking its item cost * Moved [[Odyssey]] bee spawns a bit closer together * Fixed trading a non-noted item taking from a stack of noted items of the same kind * Fixed various trade bugs * Moved a [[Wolf]] and [[Glacial Organoid]] spawn to a pve area * Fixed a bug where if you bought stackable items with a partial stack in your inventory not giving you all of what you purchased * Fixed a bug where you couldn't rent pens if you didn't have a beehive == Client Hotfixes == * Changed [[Pine Tree|Pine tree]] sprite back to normal * Added crop plot map icons * [[Robert Skinner]] now shows his full name to reduce confusion * Fixed inability to interact with the [[pickaxe]] south of [[New Williamsburg|NW]] (and other interactables that were 1 tile off) * Fixed [[torch]] not modifying your [[Light Radius|light radius]]. * Fixed [[Light Radius|light radius]] from equipment not changed if you had a cosmetic over it * The task HUD is no longer stretched along the left side of the screen * Fixed side panel toggles not lighting up * Tooltips are now pixel perfect * Added quick options for Harold and Fletcher shops * Removed hurdle rope collision north of [[Salado]] * Fixed item value and color for attack speed mods == Client Hotfixes == * Fixed a regression where your inventory would toggle instead of open, such as when opening the [[bank]] * Rearranged equipment side panel slots * Renamed accessory slots to be more generic in preparation of upcoming changes
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